Counterspells are a group of instants used by blue mages that alter the tide of the game by stopping an opponent’s spell from resolving. Of the many counterspells available in Magic: The Gathering, ten of them are often found in competitive blue decks, and are therefore part of the standard blue mage’s arsenal. Before we get to the list,…
Counterspells are spells designed to counter other spells.
Since its inception in 1993, Magic: the Gathering has amassed a huge, dedicated following of players throughout the world. The collectible card game has become a multi-billion dollar industry, and Magic: the Gathering cards can be found in the hands of players ranging from novice to professional. Yet, despite the popularity of the game, it still has a bit of a learning curve, especially for new players. For those who are new to Magic: the Gathering, I’ve put together a list of ten of the best counterspells in the game.
Magic: the Gathering can sometimes feel like a quick game of ping-pong. In the most exciting games, players throw spells at each other at high speed, constantly interrupting each other’s strategies. One of the best ways to increase the odds or prevent your opponents from doing anything against you is to use counterspells. These are some of the most powerful spells in the game, as they help you maintain an edge by preventing your enemies from gaining the upper hand. But what are the best counter spells in MTG? In this article we will try to answer these and other questions. Read on to get into the subject of counterspells….. Use these links to navigate through this manual >>.
What is a counterspell?
So, what exactly is a counterspell? The answer lies in the name itself: A counter spell simply resists spells. Let’s look at the anatomy of a strong counterplay. A counterspell should be able to move at instant speed, whether it’s a snapshot or a card with flash. This is because it must be able to stop an enemy spell that cannot be cast on your turn. There are permanents that can have an ability that says something like When this card comes into play, counter a target’s spell, but we don’t consider them counterspells. For the purpose of this article, we will only consider immediate values. You might also see a trend in the cards we take ….. They’re all blue. The reason is that blue is known as the best color for contradiction. After narrowing the list down to ten cards, we decided that the strongest cards were the blue ones. Also read : MTG names for color combinations (and how they work)
The best counter spells in MTG
Willpower is what most experienced magic players think of when they hear the word counterspell. This is by far one of the most powerful counterspells in the game. At first, you may wonder why. What makes it better than all the other counterspells? The main reason he’s so good is that you can pay for a life and banish the blue card from your hand instead of paying the cost at the top of the card. Essentially, you can use the will at any time. You can even use it in the first round if you have it in your hands.
Here’s a rather sophisticated counter-spell. It works, as the name suggests: They make a pact to undo the spell. You get a free spell (for now) that prevents one of your opponents from casting anything. But they will pay for it later. If on your next turn you don’t have three generic mana and two blue mana to cast Pact of Denial, you lose the game. However, this isn’t always a problem, and you should only use it if you know you can afford the cost the next turn. We see the denial pact as a last resort. You can use it when you run out of mana and someone else at the table is doing something crazy that you need to stop, for example. B. wipe the board clean when you have a clear advantage on the board, or something similar.
Power of denial
Despite the similarities in name, Power of Denial and Pact of Denial are two completely different cards. You pay upfront for Power of Denial just like you do for any other card. But if it’s not your turn, you can discard the blue card from your hand instead of paying the mana cost to cast it. It’s always nice to have options on how you release a card. That’s why Power of Denial works particularly well when you’re out of mana but still want a counterspell in your hand. Casting this spell not only stops the non-creature spell, it erases it as well. Since the card doesn’t end up in your opponent’s graveyard, he won’t have the chance to play it all the time afterward (unless you’re playing in a format where there can be multiple identical cards in the deck).
We chose this model because it is perfect for the commander. If your commander is on the battlefield, you may cast Wild Guard for free. Once cast, it simply cancels the non-creature spell. This is a fairly simple counterspell that has no drawbacks.
If you had to guess what Mana Drain does, you could probably get a pretty good idea from the name alone. You pay two greens to cast it, and it counteracts a certain spell. But there is a bonus. When your next main phase arrives, add one colorless mana for the converted mana cost of the counterspell. It literally sucks the mana out of your opponent’s spell and gives it to you.
Counterspell is a very simple spell. You pay two mana and the spell is lifted. It’s that simple. But sometimes simplicity is a good thing. It’s a decent spell for a blue deck, and it costs very little mana. You will be able to get it easily, and it is just nice to have it on hand when you need something to lean on.
In at least one respect, Cryptic Command is somewhat the opposite of Counterspell. Unlike the counter spell, this spell is much more complex and gives the caster four different options. You can choose the two events you want. You can deflect a spell, return a permanent card, hit all of your opponent’s creatures, or cast a single card. Options are never a bad thing in Magic: the Gathering. You never know which one will serve you the most when you put it down, which gives it a kind of versatility.
Muddle the Mixture is good for the same reason Cyptic Command is good: It gives you a choice. You can use it to counter an instant or a spell, which can be very useful. On the other hand, you can pay their transmutation cost to essentially turn them into another card in your library. After you pay this cost, discard it and find a card in your library with the same converted mana cost as the shuffler, two. Blue has many powerful spells that cost two mana. Muddle the Mixture can allow you to search the battlefield for a potentially perfect solution to a problem.
One element that makes the card particularly strong is the ability to pay for its value in a variety of ways. Mental Misstep gives you exactly such an advantage by using Phyrexian mana, which is a concentric half circle icon at the top of the card. Phyrexian mana can be paid with one color of mana or two lives. Remember that life is a commodity, just like in Magic: the Gathering. You can’t dodge a life cost if you don’t have any other blue mana open. Unfortunately, Mental Misstep’s focus is a bit narrow: He can only counter spells with a converted mana cost of one. But that makes it especially destructive in the early game, when people are more likely to use cheap spells like this.
Finally, we chose Flusterstorm for our list. It’s not necessarily a hard counter – your opponent can always play a moment or a story that stops them if they pay a mana total. However, if they have spent all their mana this turn or don’t give enough to pay extra for it, Flusterstorm will cancel it. But the real advantage here lies in his second ability, the storm. Storm lets you copy a card each time for all spells you cast earlier this turn. In fact, you can use Flusterstorm over and over again, choosing a different spell for each copy. This makes him a combo breaker. If one of your opponents plays a number of cards together to create a devastating combo, cast Flusterstorm to destroy it.
Are counterspells good in HRE?
Counterspells are good in every format – not just EDH/Commander. Magic: the Gathering requires interaction. Players must be able to react to threats floating above the table, otherwise they will simply be swept away by the current. This is not a game where you can sit back and do your own thing. If someone throws a threatening object – and they will – you must react to protect yourself. Counterspells are ideal for this purpose. In EDH, a format where games naturally last longer and thus players can build larger databases, you could argue that spoilers are even more important. Not only will it be easier for you to cast counterspells, but your opponents will have many more options that can be dangerous for you.
Is the mana drain better than the counterspell?
Yes, the mana drain is much better than the counterpoison. It does the same thing – it counters the target spell, but it goes further and gives you the converted mana cost of that counterspell in your next main phase. There are situations where the amount of mana is too much, but that’s rare. You can usually find a use for this mana, so an extra one won’t hurt. But mana drain and counterspell are still excellent counterspells. If you have the chance, you should include both options in your game.
How many counterspells should I have?
When you ask how many things you should put in a Magic: the Gathering deck, outside of the strict limitations of the format, the answer is usually that it depends. The same goes for counterspells. The number of cards you should and can include in your deck does not only depend on the format, but also on the kind of deck you play. Some colors just don’t do well in counterspells, so you won’t be able to include many of them in your deck. Others, like. B. blue, offer you many possibilities. Another element to consider is your strategy. If you play a deck with a lot of creatures, it would be wise to have some counterspells in your library to protect the creatures. But since your strategy doesn’t revolve around counterspells, there’s no reason to overdo it. On the other hand, if you’re playing a really controlling deck, counterspells will be your best friend. Consider collecting more items to prevent your opponents from doing actions that harm you. After all, you’ll always want to test your deck. Test against your friends to identify vulnerabilities. This way you know if you have too many or too few counterspells. Also read : MTG Commander Game rating: Commander’s base deck anatomy
Can you stand up to a commander?
Yes, you can counter the commander if someone else plays it. They are spells like any other. It’s interesting to note that you can also provide the counterplay. If you try to cast your Commander and someone tries to counter it, you can respond with your counterpell.
Counterspells are a healthy part of most balanced decks. You need them to protect your permanent installations or to prevent your enemies from taking over. They are far from the only thing you should have in your deck. If you’re building a Commander deck, you might also consider adding mana stones. Here is our list of the best manastones in MTG Commander for you to consider.A counterspell is defined as a spell that “interrupts” the casting of another spell and prevents it from taking effect. Counterspells are among the most important elements of Magic strategy: they are the only way for a player to respond to an opponent casting an instant spell (since instants can’t be “played” at instant speed, spells that do anything other than counter another spell are essentially useless.) The best counterspells are versatile and can be used to counter any kind of spell, but because they can only be used once a turn, they may only be used in response to the most dire threats.. Read more about best counterspells in pioneer and let us know what you think.
Frequently Asked Questions
What are the best Counterspells?
Counterspells are a crucial part of any competitive Magic: The Gathering deck, as they’re designed to interact directly with your opponent’s spells. While there are many different types of counterspell, from Dispel to Cancel to Essence Scatter, all of them share the same basic function of countering an opponent’s spell, without using any of your mana. There are over 400+ new blogs in the system, so keep on discovering and enjoying! Much more to come… We are also working on a blog update and new rating system, so stay tuned! Advertisements Counterspells have been a staple of Magic: the Gathering (also known as MTG) since the collectable card game’s earliest days. From the beginning, counterspells have been used to disrupt your opponents’ strategies, either by countering the spells they have already cast, or preventing their spells from being cast in the first place. But as the game has evolved, so has the use of counterspells. Nowadays, counterspells are used to protect your creatures and other valuable cards, setting up for offensive maneuvers later in the game. In this article, I will take a look at the ten best counterspells in MTG (2021 Edition). I will talk about what these
Is force of will the best counterspell?
“Counterspelling is the most common way to interact with a spell in Magic, but it’s kind of a clunky way to deal with things. Are there better ways to deal with spells, or can you even avoid counterspells entirely? Counterspell is a blue card that doesn’t necessarily do anything by itself, but can prevent a lot of things from happening. Since this is a counter spell, you can play it in response to any other spell that has been cast. If you have a counterspell in your hand, you can play it during your turn just before you would have to use the mana to cast the spell. It’s still a good idea to play it as soon as you get the chance since cards don’t remain on the stack forever. However, if you do play it at the appropriate time, it will counter the spell that was being cast.
Is mana drain better than counterspell?
You’re playing against someone you’ve never played before, and you’re both playing a blue-based control deck. The game is going on for a long time, and the board is just getting clogged with more and more permanents. You’re ahead on life, but not by a lot, since the board is so full of stuff. Your opponent is holding a card in their hand, and they’ve been slowly tapping their lands, so you know it’s an expensive spell. Finally, they tap all their lands and cast the spell. They’ve just cast a counterspell! Magic: the Gathering is one of the most popular trading card games in the world, with over 20 million players. Whether you are a new player or a veteran, you need to know about mana drain, as it is one of the most powerful cards in the game. Mana is the resource that you expend to cast spells, and with mana drain, you can deprive your opponent of mana. No mana, no spells. Your opponent will be helpless as you drain away their mana. (Just watch out for mana burn, which is similar to mana drain, but fatal.)
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