Cyberpunk smell works Sim
On the eve of Cyberpunk 2077, Observer: System Redux is a delicious appetizer that will whet your appetite before the CD giant Project Red hits your console and PC in December.
However, unlike this game, this version of Observer’s Playstation 5 is not really the original game. Instead, Redux is a remaster of the same name from PC 2017, redesigned for consoles with some discarded partitions and many graphics improvements.
If you like police procedure or simulations, Spectator..: The Redux system is essentially a hybrid of two wires working together. By merging the two genres, Redux’s extra volume is maintained by a mysterious murder that devours most of this 6-8 hour game.
It’s 2084, and the future is a dark, dark darkness that George Orwell stole in 1984 – a fact that this game gives a hint even at the beginning of the crime scene. But let’s take a step back before we go into details.
The digital plague known as Nanophag has destroyed thousands of people who have chosen to expand their minds and bodies. On the other hand, war has engulfed the West and the East, so that both sides have broken and struggled to bring together the remnants of society as we know it.
With the balance of power in place, greedy corporations conquer the world and plunge it into an increasingly dark nightmare. In the middle of all this stands Daniel Lazarsky – a lonely beacon of hope in the middle of the darkness of the cave. You went on a trip and decided to find your missing son.
In this quest there is a much larger conspiracy in the game, mixing elements of horror and thriller in a cyberpunk adventure. There’s a lot going on here – at least in narrative form – and the game is essentially played with two different halves, which soon becomes clear as you get more into the game.
You’ll be forgiven if you think, given the terrain, this trip is quite amazing. In fact, the Observer story is quite sober and even adds a false fork, in which we can see two different conclusions… both ending in the same place.
It is also a constant problem, and usually you retreat several times and wander in the same familiar corridors.
It is also not useful that most of this game takes place in this building. The lockdown keeps you in narrow hallways as soon as you realize the killer’s out. As you search for your opponent and play the cat-and-mouse game, you’ll discover numerous crime scenes and clues that will help you understand what happened.
During these sections you will get two different scanners: electromagnetic vision and biovision. The first allows you to track all electronic devices and zoom in with the L2 key to take a look. By comparison: Bio Vision focuses on organic substances such as tissue, hair and blood.
There is nothing new in this area, and we basically see you wandering, scanning and looking at different objects in a compact space. Usually there is a computer in the room and there are some other interactive elements scattered around the room.
The most striking mechanism here is the intrusion into the consciousness of the victim, making a hallucinatory journey into the dark and distorted space of your head.
The combination of elements from Amnesia, Bioshok and Matrix makes these sections aesthetically the most appealing, but ironically they are also the most mundane and basic when it comes to smooth design. Usually you’ll see yourself walking through long corridors, admiring incredible graphics or dodging enemies by pushing the left analog stick.
Sometimes the walls around you get deformed and change, sometimes you just look monotonous while the object in front of you concentrates very slowly. These sections would be the most fun in the game, but to be honest, I always felt like I was wasting my time sitting in another long and tiring corridor.
As in the Evasion section, those who stayed earlier this year feel completely out of the game. They mainly revolve around relatively short pieces in which a strange mutant arrives and can move in a very simple and linear way. Just avoid them and stay out of their sight to continue.
Additional steps are then added at these points, such as downloading files from computers or using openings to avoid obstacles. It’s a very big job and the puzzles aren’t much better.
Some of the physics-based puzzles are incredibly easy to solve, while others are poorly designed and contain few clues or tips to get ahead. Too late, the riddle of the electric switch stuck with me for 30 minutes… and that was due to the unsuccessful attempts to find the fuse box I had to use.
In other cases, however, the long pauses I took were my own. The guard: System Redux is an incredibly beautiful game, and graphically it will be difficult to find another futuristic name with such lighting and display. It will probably be a name that will divide both players and critics, as there is no doubt that this game is graphically fantastic.
The ceiling lighting reflects the marble floor realistically. Industrial fans cast shadows from suspended electrical wires, while birds make ominous circles in the air and sporadically cast shadows on the ground. There are so many picturesque moments here that it is difficult not to admire the graphic precision of the name.
That’s probably a good thing, because apart from the visual effects, the Spectator There is not much happening in the Redux system. The investigative elements are useful at best, puzzles in the order and order of dreams, imaginary of course, but lack the talent to make them more memorable parts of the game.
All this is crowned by the real absence of terror and fear in everything that is a real shame. Except for a few nerve-racking segments, involving a few TV villains, but on the outside it’s a name with a lot of atmosphere (partly due to the excellent sound design), but not much to go on with.
If the current simulations are your cup of tea and you want to immerse yourself in the slow police procedure in game form, Spectator : The Redux system is definitely worth it. For anyone who doesn’t want to, Redux is probably a better leasing option than buying a rental car.
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